![]() Rahab, for example, could be beaten if the player shattered the windows of the chamber and let sunlight in to fry him. Almost all of the bosses in Legacy of Kain: Soul Reaver were some form of Puzzle Boss.(Although if you're not the sort of player who likes difficulty, you probably won't care.) Other times, the solution could be an Outside-the-Box Tactic, a possible oversight (or deliberate Easter Egg nobody knows for sure) on the part of the designers.ĭue to the nature of this trope, many of the examples below will be spoilers, and will almost certainly dampen the challenge if read. Note that a boss whose weakness is very difficult to figure out using the in-game information may qualify as a Guide Dang It!. This may often overlap with Broken Armor Boss Battle, particularly when a specific item or attack is needed to deal with the armor. Compare Kung Fu-Proof Mook, aka Puzzle Mook. The inversion to Puzzle Boss is Damage-Sponge Boss, which has no trickery at all and simply is worn down through brute force. When the solution to the puzzle is to not actively fight the boss at all, see Sheathe Your Sword. Not to be confused with a Trick Boss, which is more about the boss's place in the story rather than the method of the boss fight itself. (Obviously, for gameplay purposes, the boss will seldom learn from this mistake even when it Turns Red, its new attack patterns will have similar vulnerabilities the player can exploit.)Ī subtrope of Convenient Weakness Placement. Like an attack that if successfully countered - Action Commands optional - leaves the boss temporarily vulnerable to conventional damage. The other is to observe the boss and wait for some kind of opening that the boss's strategy deliberately leaves open for you to exploit.The first case especially raises the question of how the player's conventional rocket launcher/tripmine/lightsaber/fireball spells don't manage to do any damage no matter how many attacks you land, while the environment's (often comparably lame) hazards are so intrinsically fatal. One is to make use of some convenient feature of the arena which may either directly damage the boss, or simply expose their weak spot so you can attack it conventionally.This is usually enforced by making the boss completely invulnerable to conventional attacks, forcing you to find another strategy to defeat it - which usually involves one of the following two scenarios: ![]() ![]() A boss that is beaten through trickery rather than brute force. ![]()
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